Monsters

Monsters, like animals and NPCs, are some of the native artificially intelligent beings found in Data Code Online. Much of Pandora is home to these creatures, many of which will attack PCs and NPCs on-sight. Despite only being a threat to NPCs outside of the borders of cities, monsters are still treated as the main opposing force to the natives of the lands, especially those who make a living by commencing trade betwixt towns. Due to the fact that killing monsters will give one Items and/or Gold, slaying monsters acts as a source of income for PCs and NPCs alike, as well as a source of Experience. The Items dropped vary between monster, but in nearly every case, something will be dropped.

Rank 10
Rank 10 monsters are the most basic of all monsters, Usually, Rank 10s are highly docile, and quite often dumb. They will neither fight back, nor run away, when attacked and are typically fairly weak. Some Pandorans keep Rank 10s as pets, further blurring the line differentiating them from animals. For low level individuals and those who need to get used to new abilities, Rank 10s are common target practice, but have an extremely low Experience Rate.

Rank 10 monsters include the following:

Rank 9
Rank 9 monsters are some of the more basic forms of monsters, Like Rank 10s, Rank 9s are highly docile, and quite dumb. They will, however, run away when attacked and are typically fairly weak, but they will almost never fight back. Some Pandorans keep Rank 9s as pets, further blurring the line differentiating them from animals. For low level individuals and those who need to get used to new abilities, Rank 9s are common target practice, but have an extremely low Experience Rate.

Rank 9 monsters include the following:

Rank 8
Rank 8 monsters are the most common of all highly basic monsters, Usually, Rank 8s are docile and, typically, dumb. They will either fight back or run away when attacked, depending on the circumstances, and are typically weak. They will seldom attack without being provoked, but incidents can occur. Some Pandorans keep Rank 8s as pets, further blurring the line differentiating them from animals. For low level individuals and those who need to get used to new abilities, Rank 8s are common target practice, but have a low Experience Rate.

Rank 8 monsters include the following:

Rank 7
Rank 7 monsters are basic monsters, Rank 7s can be either docile or aggressive. They may run from or attack you with or without being provoked and have decent combat abilities. Few Pandorans keep Rank 7s as pets, but it does happen. When it does, it can blur the line differentiating some of them from animals. For low level individuals and those who need to get used to new abilities, it is advised not to fight Rank 7s. They have an adequate Experience Rate.

Rank 7s can have one of three Personality Values: Fleeing, Neutral, and Aggressive. If attacked while in Neutral, it can shift to either Flee or Attack. Pick your fights wisely.

Rank 7s are the most vastly different of all the Ranks. They can be weak, or they can be strong. The Area Boss of a level still counts as a Rank 7, despite its power being higher than the others in the area.

Rank 7 monsters include the following:

Rank 7 Area Bosses include the following:

Rank 6
Rank 6 monsters are fairly intelligent and typically aggressive monsters. These monsters are significantly more powerful than the Rank 7 "Area Boss". These monsters typically require around 12 players to combat, and they bear the title of being "Half Raid" monsters. This does not mean that a single player cannot beat them, but it becomes significantly harder to do so when at equal levels and improperly Equipped. The Loot earned is usually rare, but common Loot will also likely appear.

Rank 6 monsters include the following:

Rank 5
Rank 5 monsters are fairly intelligent and typically aggressive monsters. These monsters are significantly more powerful than Rank 6 "Half Raid" monsters. These monsters require a minimum of 24 players to combat, and bear the title of being "Raid", or "Full Raid", monsters.

Raid Bosses can further be classified into deeper levels of difficulty. A Raid Boss's classification can be specified in two ways: a Difficulty and a Classification. A difficulty is identified by a number following the Rank number, before the Classification. This states how many Raid Parties should be needed. The Classification is identified by a multiplier immediately following the difficulty. This states how many Raid Parties you're allowed. For instance, a Rank 5 3x4 is a Rank 5 monster that should require 3 well-prepared Raids of players (72 members), but you're allowed a maximum of 4 Raid Parties (96 members). If it says "Rank 5 x4", you should need exactly 4 Raid Parties, and you're not allowed any more members than that. If it says "Rank 5", this is treated as being the same as "Rank 5 x1".

This does not mean that fewer players than suggested cannot beat the Rank 5 monster, but it becomes significantly harder to do so when at equal levels, even if properly Equipped. The Loot earned is usually rare, but common Loot may also appear. Even, when though rarer Loot is typical, it can be hard to get the exact right Items, thus causing multiple Raids on the Rank 5 to be needed.

Rank 5 monsters include the following:

Rank 4
Rank 4 monsters are very intelligent and formidable monsters. These monsters are significantly more powerful than the Rank 5 "Raid Boss" monsters, even if "Rank 5 x4". These monsters require no fewer than five (5) Raid Parties worth of members in order to combat. These monsters hold the title of being "Large Raid" Bosses.

Like Raid Bosses, Large Raid Bosses can further be classified into deeper levels of difficulty. A Large Raid Boss's classification can be specified in two ways: a Difficulty and a Classification. A difficulty is identified by a number following the Rank number, before the Classification. This states how many Large Raid Parties should be needed. The Classification is identified by a multiplier immediately following the difficulty. This states how many Large Raid Parties you're allowed. For instance, a Rank 4 3x4 is a Rank 4 Large Raid Boss that should require 3 well-prepared Large Raids of players (15 Raid Parties; 360 members), but you're allowed a maximum of 4 Raid Parties (20 Raid Parties; 480 members). If it says "Rank 4 x4", you should need exactly 4 Raid Parties, and you're not allowed any more members than that. If it says "Rank 4", this is treated as being the same as "Rank 4 x1".

This does not mean that fewer players cannot beat them, but it becomes significantly harder to do so when at equal levels even while properly Equipped. The Loot earned is usually very rare, but some common Loot can also likely appear. Even, when though rarer Loot is typical, it can be hard to get the exact right Items, thus causing multiple Raids on the Rank 4 to be needed.

Rank 4 monsters include the following:

Rank 3
Rank 3 monsters are highly intelligent and formidable monsters, usually requiring proper coordination between multiple Guilds in order to have a chance at defeating. These monsters are significantly more powerful than the Rank 4 "Large Raid Boss" monsters. These "Devil's Raids" require six (6) Large Raids (30 Raid Parties; 720 members), all of which need to be well-trained and well-Equipped, in order to have a chance of defeating. The Loot earned is usually very rare, but like with Ranks 5 and 4, it can be hard to get the exact right Items, thus causing multiple Raids on the Rank 3 to be needed.

Like with Ranks 4 and 5, a suffix after the Rank indicates its difficulty in the same manner.

Rank 3 monsters include the following:

Rank 2
Rank 2 monsters are highly intelligent and very formidable monsters, usually requiring proper coordination between multiple Guilds in order to have a chance in beating. These monsters are significantly more powerful than the Rank 3 "Devil's Raid Boss", and are appropriately dubbed by players as "Devil's Legion Raid Boss". The power of a Rank 2 requires a minimum of 150 well trained and highly prepared Parties in order to have a chance of winning against it. The Loot earned is always very rare, but like with Ranks 5, 4, and 3, it can be hard to get the exact right Items, thus causing multiple Raids on the Rank 2 to be needed.

Rank 2 monsters include the following:

Rank 1
Rank 1 monsters are extremely intelligent and immensely formidable monsters, usually requiring proper coordination between multiple Guilds in order to have a chance in beating them. These monsters are believed to be more powerful than all previous monsters, but their existence has only been mentioned by the game developers only vaguely. Their actual existence is up to speculation. The Loot earned from Rank 1 monsters, in theory, should be the best you could get, however, seeing as one hasn't been found, nobody can confirm the validity of this claim.